Earlier this year I replayed Assassin’s Creed Syndicate (2015) live on stream with one particular question in mind: How bi is Jacob Frye?
Read MoreWhat do the Miles and Mary Jane missions really add to Marvel’s Spider-Man? Well, quite a bit.
Read MoreWith the entirety of the World of Assassination trilogy having been out for a few months now, I have decided that it would be fun to rank all the levels in the main campaign.
Read MoreA deep dive into the “How the Mighty Fall” mission story in Hitman 3’s Dubai level to see how it functions as a subtle tutorial for both new players and old.
Read MoreThis week is going to be a bit of a different kind of post. Rather than going deep into a particular subject, this is going to be a few smaller sections about things that don’t feel like they are enough to make a up a full post on their own.
Read MoreHere is my definitive list of the player types that I have noticed on a Minecraft Realm.
Read MoreAfter a recent playthrough on the Unsupervised Nerds Twitch channel, it got me thinking. In all these years, though it has always been one of my favourite games, I don’t remember ever doing more than just skimming (or skipping) the signs or dialogue in this game. And this realization led to a wonderance: Is there a deeper lore to Super Mario 64?
Read MoreThis weekend had Minecraft Live 2020 streamed to Facebook, Youtube, Twitch, as well as their own website. It was a fun event that brought in members of Mojang Studios as well as appearances by content creators who specialize in Minecraft.
Read MoreThe World of Assassination Trilogy of Hitman games is having its final instalment released at the beginning of next year. The first two games in this trilogy have been an absolute joy to play, in no small part because of IO Interactives outstanding work in level design.
Read MoreI’ve been playing Minecraft off and on for something like seven or eight years at this point. I’ve probably sunk more hours into it than any other game (a number I hope to never be told…). And so, when I started writing about video games on Unsupervised Nerds, this was one that came to my mind fairly early on.
Read MoreI recently started playing Persona 5 (a few years late, sure, but better than never). It’s a dungeon crawler JRPG. Even with the shallowest understanding of what is going in this game, it is hard to ignore how often psychological terms are thrown about. I quickly learned that it wasn’t just psychology in general being referenced, but more specifically the works of Carl Jung. I was curious how deep it all goes and needed to find at least a baseline understanding of what the game was referencing.
Read MoreThe Sexy Brutale is a top-down style puzzle game with an interesting premise: the whole game essentially boils down to replaying the same ten-minute period over and over again in order to save nine guests from being murdered.
Read MoreGone Home is of a much slower sort, built not on complicated mechanics but on tone and story. This is a game where if you let yourself be immersed in it, you will be rewarded, especially by how much emotional weight it brings to a short two-hour play time.
Read MoreWhen Call of Duty: Black Ops 4 came out a couple weeks ago, I rushed to buy it. I love the Black Ops series, mainly because of Zombies Mode. This time around, rather then vending machines that the player can purchase perks from (which still exist in the Aether story levels), the Chaos story levels have players get their perks from gods.
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